1. Social Gaming

    We kicked off the day today with a fantastic panel on social gaming, moderated by Gareth Davis (Facebook) and featuring Sebastian de Halleux (Playfish / EA Games), Omar Abdelwahed (Unisoft), John David (Popcap) and Eric Todd (Playdom).

    The main points were as follows:

    - People would much rather play games with their mates on the internet rather than some random 14 year old in Serbia.  Games on social networks facilitate that.

    - Make your game accessible for non-gamers.

    - It’s all about the playing experience - graphics are almost irrelevant.

    - It doesn’t need to be perfect at launch - allow time for evolution and improvement.  You can launch a game when it’s only 10% ready.  Seriously.

    - People are looking for ways to engage with their friends, NOT with brands.  Real talk.

    1 year ago  /  Notes